Quick cards
Home and city
Nuclear explosion or falloutGet inside. Stay inside. Stay tuned.War or attack: plan activatedConfirm, activate and act in the first 90 minutes.Chemical release: shelter in placeYou're ordered to shelter because of a chemical cloud, a strong odor, or a chemical accident.Prolonged blackoutNo power for hours or days: storm, freeze, heat, or rolling blackouts from the power grid operator.Building fireYou may have only 2 minutes to get out. Smoke kills more than fire.Gas smellSmells like rotten eggs, or you hear a hissing near a pipe.Active shooter or violence: Run, Hide, FightGunshots or an attack near you. What you do in seconds matters.Evacuate in 5 minutesEvacuation order, fire approaching, or water rising at your door.






